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アート
デザインナー
アニメーション
プログラマー

SENIOR ANIMATOR

As a senior animator you will be responsible for one or several key areas of the game’s animation tasks, working directly with the creative director, game and level design department and technical staff to ensure a coherent direction and highest possible quality.

You are expected to have good understanding of all areas of game animation production, from base locomotion, NPC acts to hero controls and features, cinematic animation and facial animation.

Technically you are expected to be able to work within the animation networks that are designed for the game and be a part of designing them for the best possible animation quality.

You are also expected to be able to take responsibility for motion capture planning and shooting, and experience with directing actors is a plus.

Also, you can expect to be working with key-frame animation as well, especially for hero locomotion.

Since you will most likely be leading a team of animators, you are expected to have good leadership skills, be able to give constructive feedback to the animation team and also be an adequate performer yourself, to be able to express your ideas easily to the team.

Our studio’s principal direction is within realistic, believable human animation, so animators with this background will be our primary choice.

资深动画师

作为一名资深动画,你将会负责游戏中一个或多个关键区域的动画任务,直接和创意总监、游戏/关卡设计以及技术人员紧密合作,确保高质量。

你需要对游戏所有区域的动画有着很好的理解与把握,包括从基本运动,NPC触发动作以及其他电影动画,面部动画。

你需要能够和动画团队合作,设计并制作出很好的动画效果。

你需要负责动作捕捉的计划和拍摄,相关经验者优先考虑。

此外,你也需要制作关键帧动画,特别是主要人物的动画。

因为你需要带领动画团队,所以需要具备良好的领导才能,能够给予建设性的反馈,自身技能也需要过硬,能够将自己的想法清晰地传达给团队成员。

基于我公司主要制作写实方面,所以有相关从业经验的动画师优先考虑。

JUNIOR ANIMATOR

As a level designer you will work with your lead, the creative director, the principal level artist and team members from other departments as animation, scriptwriting, lighting and effects to create highly directed, large immersive game levels.

You are expected to be able to handle and maintain all the technical areas of a level based on the lead level designer’s directions.

You should have experience with at least one game engine / editor and be ready to learn new tools on a regular basis, so you need a fair share of technical skills and understanding.

You should have a strong desire to create a unique, immersive experience for the player and understand that the player is king and must be treated with the greatest respect.

You need to work well with team members from all other departments in the team as you are a central point of assembling the entire game experience.

You should be prepared for changing your work based on lead / player feedback to improve the playability and quality of your level.

初级动画

作为一名初级动画师,你需要和动画团队一起合作,制作游戏中的任何一处的动画任务,从基础移动,NPC触发动作,其他电影动画和面部动画等。

另外还有动作捕捉和面部动画整合任务。

具有熟练的制作关键帧的技术,有动作捕捉经验者优先考虑。

看重表演技能,比如你能够运用动作捕捉设备,通过自身动作来表达你想要的动画表情等。

因为我们公司主要制作写实人物动画,所以优先考虑有相关工作经验者。

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